Monday, April 25, 2022

My Review of Two Phonics Apps

Teachers are using educational apps more and more in the classroom, especially now that schools have invested in personal devices for students due to the COVID-19 pandemic. With so many educational apps out there, how is a teacher to choose among them? Why, with the help of a good rubric! In this week's ED 554 module, I was tasked with selecting and evaluating two educational apps using Tony Vincent's Education App Evaluation Rubric. This evaluation rubric hits the nail on the head by setting high standards for an educational app. The app should engage students, be easy to use, and provide specific feedback to students. For teachers, it should offer relevant activities (including higher-order thinking skills), be customizable, and track students' progress. Because I would like to be a K-2 teacher, I decided to choose two apps that were created to teach phonics to students, in the hopes that I might be able to use one or both of them in my future classroom. 

The first app that I reviewed is called PocketPhonics Basic Edition, which is available on Apple devices and clocks in at $6.99. At this price, educators can set up unlimited student accounts for phonics activities, but they must pay extra for students to access the "storybooks" ($1.49/mo or $14.49/yr), which I would say are a necessary part of the app. I give PocketPhonics an overall score of 3 using the evaluation rubric. The purpose of the app is to teach students letter sounds, first words, and handwriting. After trying the activities, I would agree that the app meets its purpose. Additionally, the activities seem appropriate for students who are just beginning to learn phonics. My only concern is that the storybooks mix in sight words with the phonetic words without any explanation, which might be confusing to a student. Additionally, the app recommends starting with lowercase letters, which are curvier and harder for little hands with weaker fine motor skills to draw. 

The strengths of PocketPhonics are that it is easy to use, is fairly engaging, and tracks student progress. The activities are straightforward and clear, and after a quick lesson on how to get started, I think a pre-K or kindergarten student would be able to operate it independently. The fun graphics, music, and sound effects should keep most students engaged; however, I could see a student growing tired of the repetitive activities (tapping on the correct phoneme in a word and the correct word in a book) and the slightly robotic, monotone voice of the app's narrator. With regard to tracking student progress, the app provides detailed data to the teacher for each student, such as what he/she has mastered, what he/she needs more practice on, and how much time he/she is spending on lessons. The data dashboard is user friendly, and the teacher can even download a weekly progress report. 

The weaker aspects of PocketPhonics are with regard to its facilitation of thinking skills, customizability, and provision of feedback to students. The app does not encourage the use of higher-order thinking skills, as opposed to some of its Montessori counterparts which allow students to experiment with letters and build their own words and stories. With regard to customization, while the app allows teachers to re-assign or skip lessons, teachers must do this manually (instead of it occurring adaptively) and in the student's interface (as opposed to via the teacher dashboard). Additionally, I do not see a way that teachers can alter the app's content, such as by adding new words to decode or storybooks to read. With regard to providing feedback, the app tells a student if the phoneme that they've selected is correct or not, but it does not tell them why. I'd like a quick corrective sentence, such as "this is the sound /b/. Try finding the sound /p/." 

The other phonics app that I reviewed is called Lalilo, which can be accessed on tablets, iPads, or computers. Lalilo provides adaptive exercises to K-2 students in phonics, word recognition, and comprehension. Teachers can sign up for a free version which gives students access to all the lessons, or schools can pay for the premium version which allows teachers to view detailed data reports to track student progress. 

Using the evaluation rubric, I would give the Lalilo app an overall score of 3.5. It has three key differences from PocketPhonics that make for the higher score. First, I think the content is slightly more appropriate for students, as Lalilo follows a clear scope and sequence and includes lessons on syllables, sight words, and word families. Second, Lalilo is more easily customized to a student's level; students take a placement test before beginning lessons, and the app is engineered to automatically adapt the difficulty of lessons according to student performance. Finally, I think Lalilo would be more engaging to students because: 1) it includes some interesting matching and multiple-choice activities; 2) there are two narrators and their voices are not as monotone, and 3) students can earn rewards such as treasures, worlds, badges, etc. to motivate them. The weaknesses of Lalilo are similar to PocketPhonics - the app does not provide specific feedback or facilitate higher-order thinking skills, and younger students will need a quick primer on how to launch it. 

I enjoyed researching and playing these apps and I look forward to getting out in the field and seeing what people are actually using!

Tuesday, April 12, 2022

Becoming SMART Board-Savvy

In this week's module, we explored additional ways to design engaging, learner-driven activities for our students. After exploring the SMART Board software, non-linear "slideware" activity ideas, and inquiry-based learning using digital primary sources, I decided to design activities in the SMART Board software. I've always wanted to learn how to use a SMART Board, and after studying the software tools and creating a few of my own activities, I feel confident that I can use it in my future classroom. I love the idea of using a digital calendar during calendar time to eliminate the need for all the little paper squares. I also plan to set up timers on the SMART Board to help with classroom management. 

I designed three SMART Board activities for my first-grade unit on influential people in Virginia history. I envision using these activities as a center in which small groups of students would rotate through in order to prepare for the unit assessment. The shade screen activity could also be used as a whole-class activity to review for the assessment. In the first activity, students read a short description of an influential person in Virginia history and try to guess who the person is. They can then drag the box through the magic tube to see if their guess was correct. In the second activity, students complete an interactive timeline of Arthur Ashe's life by dragging pictures to the corresponding clues on the timeline. In the third activity, students pull down the screen shade to read a question and then pull it down a little more to read the answer. I also added audio narration to each question and answer in case students are having trouble reading the sentences. 

I really enjoyed exploring the SMART Board software, and I hope that I have this technology in my future classroom!

Sunday, April 3, 2022

Digital Storytelling

In this week's module, we learned how to engage students in creative projects such as digital storytelling, storymapping, and 3D printing. I chose to create a digital story that presents content to my first-grade students; however, I believe that upper elementary educators could facilitate projects in which students use Adobe Creative Express (formerly Adobe Spark) to create their own digital stories. 

I would use my digital story, "History with Tommy G.: Maggie Lena Walker," in a first-grade unit on Maggie L. Walker, one of the influential people included in the first-grade history and social studies standards of learning. On the first day of the unit, I would introduce Maggie Walker to the students using my Pear Deck slides. Then on the second day, I would show my digital story to "hammer home" her contributions. I think my students would be interested to see my 9-year-old son trying to understand why Maggie Walker is important to Virginia history. After we watch the video, I would divide students into partners or small groups and ask them to discuss two things they learned from the video and one question that they have. Then I would give them a choice for sharing their observations - either recording a video to Flipgrid or writing in their journal. 

I had so much fun making this digital story and look forward to using digital storytelling in my future classroom.